As with the previous Rustburg update, there will be multiple paths to your goal – allowing you to slip past some of the more daunting combat encounters, if you have the skill. The eponymous Cadaver Keep is a brand new dungeon for Dread Delusion that’s teeming with enemies and treasure. Once you do find her, she tasks you with an even more perilous endeavour – to rescue her daughter from the terrifying Cadaver Keep. The Duchess resides in a cluster of islands haunted by skeletons and spectral eyeballs. In this update, the hunt for Vela Callose continues, with Vela’s former comrade – known as the Duchess – arriving in the Endless Region. Alongside the usual bug fixes, the update adds “a ton of new challenges” to the Endless Region, as well as a new main story quest and further improvements to the game’s combat. The game files indicate that AF is set to 1 and AA is set to 2 on Medium, 2 and 4 on High respectively.Fans of DreadXP’s Dread Delusion can now enjoy some additional content, thanks to the recent “Cadaver Keep” content update. Tested at the custom resolution of 3840x2160. More width resulted in more horizontal FOV. Tested at the custom resolution of 5760x1080 and the native resolution of 2560x1080. ↑ Steam - My Friend Pedro - Code Yellow Update is Live - last accessed on.↑ Steam - My Friend Pedro - Version 1.02 is live! - last accessed on.Locking the game to 50fps will sync the update rates and can help, but that may also make some people even angrier." Fixing this is easiest done by changing the tickrate to 0.01666.7, but that may cause problems with existing code. This is what is causing the "stuttering" that most people are experiencing. This means that some frames will be shown twice before the camera's position is updated. ↑ Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - Reply #107 (quoted post) - last accessed on " Because you're probably damping / smoothing the camera with fixed timescale functions that are set to Unity's default 0.02 (50hz), there's a disconnect between the rendering FPS (60hz) and the camera's position update rate (50hz).↑ Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - last accessed on.The second update was released on Octoand added unlockable gameplay modifiers, in-game timer for speedrunners, and various other optional features. On Jthe first update was released for the game that brought with it support for an uncapped frame rate and improved ultra-widescreen support among other things. This was tracked down to be caused by the in-game camera updating at 50 Hz independent from the frame rate of the game, and an experimental fix was released to the beta branch of the game. On release players reported a noticeable camera stuttering issue despite a locked 60 FPS that made the game near unplayable for some. The game was released on GOG and Steam on Jand on the Microsoft Store on December 5 the same year. My Friend Pedro is an action shooter in which the gameplay revolves around parkour, bullet time, and platformer elements seen from a side view perspective, and was developed by DeadToast Entertainment and published by Devolver Digital.
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