![]() ![]() This level of detail is remarkably consistent throughout although obviously more prominent in the populated cities than military bases. Offices aren’t blank boxes, instead brimming with personality, scrapped notes, pens and pencils strewn, computer terminals, coffee stains and signs of abandonment. I can’t say my eyes were ever tired due primarily to the world being jam packed with detail, no corner seems the same. They’ve managed to create a lot of variety within the ‘monogold’ colour palette. The unrelenting gold makes its way into every inch of the game, providing a cohesive aesthetic that bridges different areas of the game from Detroit to Hengsha. Luxurious style is evident in everything from the renaissance France influenced costume design to the design of ordinary household items. That look feels outdated so it’s good that they discarded it and made something utterly unique. Gone is the original’s deep fried, matrix era black & blue colour scheme, all dark glasses and leather coats. The most noticeable thing about the ‘reboot’ is it’s the art style. Deus Ex's original protagonist JC Denton makes a cameo It’s clear that Eidos took these core aspects that the original was known for to heart when designing the first game in the franchise in over half a decade. The open approach to level design and gameplay choice is just as important as your decisions having weight and having consequences for your actions. Even if you haven’t played a Deus Ex game before, you really have. The ability to approach takes any way you like in a sandbox environment and face the consequences of you actions is something games have been influenced by for a long time now, including titles like Bioshock and Dishonored among many others. This is my first Deus Ex game but I’m intimately aware of the effect the original had on the gaming landscape over time. I recently decided to play HR in anticipation for the sequel Deus Ex: Mankind Divided. New protagonist Adam Jenson procrastinates with cigaretteĭeus Ex: Human Revolution (released in 2011 by Eidos Montreal) is a bold re-imagining of the genre defining mix of first person shooting, stealth, hacking, exploration and decision making that the original PC game was known for. ![]()
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